Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
 - Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
 - Lua Commands are used to retrieve game data or to perform actions in Lua scripts
 
 
 CS2D Console Commands
 
 Lua Hooks
Category: all (79)
- always
 - assist
 - attack
 - attack2
 - bombdefuse
 - bombexplode
 - bombplant
 - break
 - build
 - buildattempt
 - buy
 - clientdata
 - clientsetting
 - collect
 - connect
 - connect_attempt
 - connect_initplayer
 - die
 - disconnect
 - dominate
 - drop
 - endround
 - flagcapture
 - flagtake
 - flashlight
 - hit
 - hitzone
 - hostagedamage
 - hostagekill
 - hostagerescue
 - hostageuse
 - httpdata
 - itemfadeout
 - join
 - key
 - kill
 - leave
 - log
 - mapchange
 - menu
 - minute
 - move
 - movetile
 - ms100
 - name
 - objectdamage
 - objectkill
 - objectupgrade
 - parse
 - projectile
 - projectile_impact
 - radio
 - rcon
 - reload
 - say
 - sayteam
 - sayteamutf8
 - sayutf8
 - second
 - select
 - serveraction
 - shieldhit
 - shutdown
 - spawn
 - specswitch
 - spray
 - startround
 - startround_prespawn
 - suicide
 - team
 - trigger
 - triggerentity
 - turretscan
 - use
 - usebutton
 - vipescape
 - voice
 - vote
 - walkover
 
 
 walkover
Categories
Parameters
- id: player id
 
- iid: item id
 
- type: item type
 
- ain: ammo in weapon / item count
 
- a: additional ammo
 
- mode: item mode
 
Info
When a player (with ID id) is walking over an item (with ID iid).
Return 1 in this hook to prevent that the player collects the item.
You can use the type parameter to get the type of the weapon/item.
The following weapon/item type IDs exist:

Moreover there are some additional values which are passed to this hook:
Return 1 in this hook to prevent that the player collects the item.
You can use the type parameter to get the type of the weapon/item.
The following weapon/item type IDs exist:

Moreover there are some additional values which are passed to this hook:
- ain ammo in the weapon (or the item count)
 - a additional / spare ammo (for reloading)
 - mode: the item/weapon mode (0 in most cases, other values if special modes are enabled e.g. burst or custom laser color)
 
Note: There is also a collect-hook but it doesn't support return values. So you can't stop the player from collecting stuff using it.
Return Values
- 0: proceed normally (collect if possible)
 
- 1: don't collect