Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
 - Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
 - Lua Commands are used to retrieve game data or to perform actions in Lua scripts
 
 
 CS2D Console Commands
 
 Lua Hooks
Category: all (79)
- always
 - assist
 - attack
 - attack2
 - bombdefuse
 - bombexplode
 - bombplant
 - break
 - build
 - buildattempt
 - buy
 - clientdata
 - clientsetting
 - collect
 - connect
 - connect_attempt
 - connect_initplayer
 - die
 - disconnect
 - dominate
 - drop
 - endround
 - flagcapture
 - flagtake
 - flashlight
 - hit
 - hitzone
 - hostagedamage
 - hostagekill
 - hostagerescue
 - hostageuse
 - httpdata
 - itemfadeout
 - join
 - key
 - kill
 - leave
 - log
 - mapchange
 - menu
 - minute
 - move
 - movetile
 - ms100
 - name
 - objectdamage
 - objectkill
 - objectupgrade
 - parse
 - projectile
 - projectile_impact
 - radio
 - rcon
 - reload
 - say
 - sayteam
 - sayteamutf8
 - sayutf8
 - second
 - select
 - serveraction
 - shieldhit
 - shutdown
 - spawn
 - specswitch
 - spray
 - startround
 - startround_prespawn
 - suicide
 - team
 - trigger
 - triggerentity
 - turretscan
 - use
 - usebutton
 - vipescape
 - voice
 - vote
 - walkover
 
 
 use
Categories
Parameters
- id: player id
 
- event: use event (1 h.follow,2 h.stop,3 defuse, 100 tr._use, 150 dyn obj.)
 
- data: additional data
 
- x: use x (tiles)
 
- y: use y (tiles)
 
Info
On use (when E key is pressed).
The use event can have the following values:
The use event can have the following values:
- 0 - no action. data, x and y will be 0 in this case.
 - 1 - using a hostage and make it follow. data will be the id of the hostage. x will be 1 if the hostage has been used by another player already, otherwise 0. y will always be 0.
 - 2 - using a hostage and make it stop. data will be the id of the hostage. x and y will be 0.
 - 3 - defusing a bomb. data will be 1 if the player is using a defuse kit, otherwise 0.
 - 100 - using a trigger use. data is 0 in this case. x and y the tile coordinates of the trigger_use entity.
 - 150 - using dynamic objects (supply and super supply). data will be the selected slot (1-9) of the supply menu. x and y the tile coordinates of the supply.
 
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted