Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
 - Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
 - Lua Commands are used to retrieve game data or to perform actions in Lua scripts
 
 
 CS2D Console Commands
 
 Lua Hooks
Category: all (79)
- always
 - assist
 - attack
 - attack2
 - bombdefuse
 - bombexplode
 - bombplant
 - break
 - build
 - buildattempt
 - buy
 - clientdata
 - clientsetting
 - collect
 - connect
 - connect_attempt
 - connect_initplayer
 - die
 - disconnect
 - dominate
 - drop
 - endround
 - flagcapture
 - flagtake
 - flashlight
 - hit
 - hitzone
 - hostagedamage
 - hostagekill
 - hostagerescue
 - hostageuse
 - httpdata
 - itemfadeout
 - join
 - key
 - kill
 - leave
 - log
 - mapchange
 - menu
 - minute
 - move
 - movetile
 - ms100
 - name
 - objectdamage
 - objectkill
 - objectupgrade
 - parse
 - projectile
 - projectile_impact
 - radio
 - rcon
 - reload
 - say
 - sayteam
 - sayteamutf8
 - sayutf8
 - second
 - select
 - serveraction
 - shieldhit
 - shutdown
 - spawn
 - specswitch
 - spray
 - startround
 - startround_prespawn
 - suicide
 - team
 - trigger
 - triggerentity
 - turretscan
 - use
 - usebutton
 - vipescape
 - voice
 - vote
 - walkover
 
 
 shieldhit
Categories
Parameters
- id: player id (shield carrier)
 
- source: source player id or 0 (the attacker)
 
- weapon: weapon type / source type id
 
- attackdirection: 1 front, 2 back/side
 
- attacker object id: id of dynamic object that caused the hit (or 0 if not hit by object)
 
- damage: the blocked damaged
 
Info
Whenever the tactical shield of a player is hit by a regular firearm or laser.
weapon can be a weapon type ID or a special source ID.
Weapon and item type IDs:

Special source IDs:

attackdirection is 1 when the shield is hit from the front, and 2 when it is hit from any other direction (back/sides)
Attack from sides (direction 2) will only be triggered when hitting teammates with a shield, otherwise a normal hit hook will be triggered.
weapon can be a weapon type ID or a special source ID.
Weapon and item type IDs:

Special source IDs:

attackdirection is 1 when the shield is hit from the front, and 2 when it is hit from any other direction (back/sides)
Attack from sides (direction 2) will only be triggered when hitting teammates with a shield, otherwise a normal hit hook will be triggered.
Note: Tactical shields only block conventional bullets and lasers. All other weapons (explosions, rockets, grenades, ...) are NOT blocked by shields and will not trigger this hook!
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted