Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
 - Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
 - Lua Commands are used to retrieve game data or to perform actions in Lua scripts
 
 
 CS2D Console Commands
 
 Lua Hooks
Category: all (79)
- always
 - assist
 - attack
 - attack2
 - bombdefuse
 - bombexplode
 - bombplant
 - break
 - build
 - buildattempt
 - buy
 - clientdata
 - clientsetting
 - collect
 - connect
 - connect_attempt
 - connect_initplayer
 - die
 - disconnect
 - dominate
 - drop
 - endround
 - flagcapture
 - flagtake
 - flashlight
 - hit
 - hitzone
 - hostagedamage
 - hostagekill
 - hostagerescue
 - hostageuse
 - httpdata
 - itemfadeout
 - join
 - key
 - kill
 - leave
 - log
 - mapchange
 - menu
 - minute
 - move
 - movetile
 - ms100
 - name
 - objectdamage
 - objectkill
 - objectupgrade
 - parse
 - projectile
 - projectile_impact
 - radio
 - rcon
 - reload
 - say
 - sayteam
 - sayteamutf8
 - sayutf8
 - second
 - select
 - serveraction
 - shieldhit
 - shutdown
 - spawn
 - specswitch
 - spray
 - startround
 - startround_prespawn
 - suicide
 - team
 - trigger
 - triggerentity
 - turretscan
 - use
 - usebutton
 - vipescape
 - voice
 - vote
 - walkover
 
 
 endround
Categories
Parameters
- mode: start/end mode id
 
- delay: time until next round starts (milliseconds)
 
Info
When a round is about to end. More precisely: At the moment the round end message is displayed. The round will still continue for a few seconds (3 or 5 in most cases) so players can read the message and prepare for the next round. delay contains the exact delay in milliseconds (1000 ms = 1 sec) until the next round will start.
Possible modes
Possible modes
- 1=Terrorist win (elimination)
 - 10=VIP killed (as_ maps)
 - 12=VIP did not escape (as_ maps)
 - 20=Bomb detonated (de_ maps)
 - 30=Hostages protected (cs_ maps)
 - 40=Blue flag captured (ctf_ maps)
 - 50=All points dominated by T (dom_ maps)
 - 60=All humans killed (Zombies! game mode)
 - 2=Counter-Terrorist win (elimination)
 - 11=VIP escaped (as_ maps)
 - 21=Bomb defused (de_ maps)
 - 22=Bombsite protected (de_ maps)
 - 31=Hostages rescued (cs_ maps)
 - 41=Red flag captured (ctf_ maps)
 - 51=All points dominated by CT (dom_ maps)
 - 61=Survivors survived (Zombies! game mode)
 - 3=Round draw
 - 4=Game commencing
 - 5=Round restart
 
Note: In most cases (but not necessarily all) the hooks startround_prespawn and startround will be triggered a few seconds after this hook is triggered.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted